Similar to the one on console edition, but a step further.The exit portal is pre-generated, but without the dragon egg and portal blocks.
![get to the end in minecraft 1.9 get to the end in minecraft 1.9](https://i.ytimg.com/vi/xCOy13NvNfs/maxresdefault.jpg)
Some of the pillars have iron bars around their ender crystal.A set amount of differently-sized pillars are arranged in a circular fashion.Captions will have left/right arrows next to them if the source is off-screen.Probably obtainable by right-clicking dirt with a shovel.Death messages now show up on the death screen.Mapmakers can make skeletons shoot potion-tipped arrows.They pull it out when becoming hostile and draw it back to shoot arrows.Attributes and enchantments can be set to apply in the off-hand, too.Armor stands and mobs can now have items in both hands.NBT tag for entities to disable outlines.Shows mob and player outlines in their team color when hit - even when invisible.Each differently tipped arrow is available in the creative menu, just like enchanted books.Arrows held in the off-hand are prioritized over those in the inventory.The bow in your hotbar now shows an arrow when being drawn.The Carrot on a Stick now changes texture as it is eaten.Models can be put together based on BlockState attributes - Example: fences - As a result, the vanilla set of block models was reduced by almost 300 models.Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled & fishing rods differentiate between cast and not cast.Different models/textures for different damage values, stack sizes (maybe) and item states.Used to block attacks from the side the shield is held on.Off-hand slot (Hand outline): Decides which item is held in the other hand.The off-hand slot is displayed next to the hotbar, possibly on the off-hand side.If the item in the main hand doesn't have a right-click action, the other item will be used Workaround for placing blocks while holding tools with right-click action.Key to swap items between hands, default: F.The other hand is invisible in first person view when not holding something.Bows can be used even when something is in the other hand.
![get to the end in minecraft 1.9 get to the end in minecraft 1.9](https://i.ytimg.com/vi/7cpEzGuRcdQ/maxresdefault.jpg)
![get to the end in minecraft 1.9 get to the end in minecraft 1.9](https://www.digminecraft.com/getting_started/images/biome_end.png)
#GET TO THE END IN MINECRAFT 1.9 PLUS#
Plus it seems like that's how you'd hold a bow in real life anyways. This would allow you to easily scroll through arrows in battle, which would definitely come in handy.
#GET TO THE END IN MINECRAFT 1.9 FREE#
So what I'm thinking is, to make it even more realistic, have the bow in your off hand, and have the arrows in your free hand. The way it looks right now, the "off hand" is actually what's in your "shield" slot. This is to allow you to switch between the different types of arrows. Through the mass mess of comments attacking him for removing quivers (even though they were technically never in game), we learned that you can shoot arrows from anywhere in your inventory, but if you hold a stack in your off-hand those will take priority. Gameplay always triumphs realism, in my opinion.
![get to the end in minecraft 1.9 get to the end in minecraft 1.9](https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/fe/Java_Edition_1.9.png)
It feels much better to use, as a player. Arrows in off-hand feels more natural.īy "natural" I did not mean realistic. This is an example of how non-final the things I've been working on are: I'm removing quivers again.